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Author Topic: Larger death penalty.  (Read 796 times)

ErthParadine

Larger death penalty.
« on: April 25, 2016, 02:50:49 PM »
With adjustments to markets, mining, and shops, I've heard increased concerns about pirates getting an unfair foothold.

Current risk of death is just a 10% credit loss, and 60 seconds of invulnerability after respawn.

I propose that death carries greater risks, and rewards:
  • Respawn invulnerability: 5 minutes
  • Credit loss: 25%
  • Credit drop into space: no
  • Item drop into space: yes

The objectives for longer invulnerability duration is to reduce spawn killing risks, and enable time for retaliation. Credit loss is just another nudge towards item/entity trade, instead of credit trade: don't carry it all with you. Item drops just seem to make sense; again, don't carry it all with you.

spocklin

Re: Larger death penalty.
« Reply #1 on: April 25, 2016, 03:00:18 PM »
The only problem I see with this could be spawn camping for resources from noobs. I do not support having everything drop from your inventory but could be fine with a higher credit loss.

Nocturna

Re: Larger death penalty.
« Reply #2 on: April 25, 2016, 03:06:42 PM »
Quote
The only problem I see with this could be spawn camping for resources from noobs. I do not support having everything drop from your inventory but could be fine with a higher credit loss.
I don't think so. It's too easy. Guys takes his ships, coming to spawn and blow up the problem.

ErthParadine

Re: Larger death penalty.
« Reply #3 on: April 25, 2016, 03:06:47 PM »
The only problem I see with this could be spawn camping for resources from noobs. I do not support having everything drop from your inventory but could be fine with a higher credit loss.

How does spawn camping work when spawn is in a protected sector, and a pilot is invulnerable upon respawning.

Sachys

Re: Larger death penalty.
« Reply #4 on: April 25, 2016, 03:32:00 PM »
lose items on death?! yes - except for personal cargo - that never sat well with me. just lose the items on your person.

MacThule

Re: Larger death penalty.
« Reply #5 on: April 25, 2016, 03:57:05 PM »
i think they've fixed the dropping of cargo on death. they said they have anyway...

i'm actually much more in favor of block drop than credit loss on death. why?

1) credit penalty somewhat discourages playing in large groups because the owner of the invulnerable HB shop can bank a lot of money and cares not about credit loss on death, but his subordinates... they have no way to shelter their credits from this. so if we lose substantial credits on death, i definitely want to own an invulnerable HB shop to bank in.

2) it makes players averse to combat because non-faction leaders cannot avoid losing 25% of credits on death.

but players can protect blocks from loss by having a ship with a fat cargo hold docked to their faction HB, so block loss is less discouraging to combat and doesn't draw savvy players towards wanting to split off their own faction to shelter their credits.

so i think that credit penalty should stay in 5-10% range (cost of cloning), but that block loss should occur.


Sachys

Re: Larger death penalty.
« Reply #6 on: April 25, 2016, 05:59:27 PM »


i hadnt thought about that.

of course, in a good faction, i suppose the lower ranks can always swap their credits for certain blocks at faction discount rates to keep as a "hard" currency.

Shield caps and adv herdener are the true currency of war!

spocklin

Re: Larger death penalty.
« Reply #7 on: April 25, 2016, 09:03:32 PM »
The only problem I see with this could be spawn camping for resources from noobs. I do not support having everything drop from your inventory but could be fine with a higher credit loss.

How does spawn camping work when spawn is in a protected sector, and a pilot is invulnerable upon respawning.

I am talking about a players homebase. But more to the point I just get annoyed when people go around messing with people in astronaut mode by killing them while they are unaware of what's going on just so they can lose everything over and over again.

TheGeek007

Re: Larger death penalty.
« Reply #8 on: April 27, 2016, 03:08:03 AM »
Why not set drop credits on death: true. If someone kills someone, they should get the credits they drop as loot.

I also saw the patch fix where only personal inventory is dropped on death.

Don't take anything with you into battle that you cant afford to lose.

mdylantk

Re: Larger death penalty.
« Reply #9 on: April 27, 2016, 09:19:49 PM »
Why not set drop credits on death: true. If someone kills someone, they should get the credits they drop as loot.

I also saw the patch fix where only personal inventory is dropped on death.

Don't take anything with you into battle that you cant afford to lose.

I mean I like reclaiming my money when my turret or space station kills me and it be fun to collect enemy money if that is the way you play.

MacThule

Re: Larger death penalty.
« Reply #10 on: April 29, 2016, 03:31:13 AM »
Don't take anything with you into battle that you cant afford to lose.

Unless you own an invulnerable shop as a faction leader, this means never go into battle because you can never not carry your credits.

ErthParadine

Re: Larger death penalty.
« Reply #11 on: May 03, 2016, 08:10:00 PM »
Don't take anything with you into battle that you cant afford to lose.

Unless you own an invulnerable shop as a faction leader, this means never go into battle because you can never not carry your credits.

Or unless/until we put something like Wolfe's proposal into effect.

Nacon

Re: Larger death penalty.
« Reply #12 on: May 07, 2016, 12:28:20 AM »
Just dropping in to say I don't mind credit loss, but no items drop please.

spocklin

Re: Larger death penalty.
« Reply #13 on: May 07, 2016, 02:51:45 AM »
Just dropping in to say I don't mind credit loss, but no items drop please.

+1

Captainairspeed

Re: Larger death penalty.
« Reply #14 on: May 07, 2016, 08:51:36 AM »
wouldn't it be cool if this server gave rewards for managing to kill a faction leader maybe their should be a higher point loss for a faction leaders death as their faction should in theory protect them and give them escorts to keep them from dying just think that might be a nice dynamic :P
I'll get around to doing It later right now I'm doing something else

Sachys

Re: Larger death penalty.
« Reply #15 on: May 07, 2016, 11:25:02 AM »
wouldn't it be cool if this server gave rewards for managing to kill a faction leader maybe their should be a higher point loss for a faction leaders death as their faction should in theory protect them and give them escorts to keep them from dying just think that might be a nice dynamic :P

except for lower member factions, solo facs, and factions where its just the leader on most of the time.

i dont think anybody wants to see a mere two factions on the server constantly trying to kill the others leader who stays holed up at the HB all the time - or never logs on.

Captainairspeed

Re: Larger death penalty.
« Reply #16 on: May 08, 2016, 07:40:56 PM »
fair duce but their should be an event that's annually held to try and capture a factions leaders for rewards it give people a reason to build boarding ships and to work in a team:P
I'll get around to doing It later right now I'm doing something else

Sachys

Re: Larger death penalty.
« Reply #17 on: May 08, 2016, 07:41:43 PM »
fair duce but their should be an event that's annually held to try and capture a factions leaders for rewards it give people a reason to build boarding ships and to work in a team:P

THAT would be fun!

ErthParadine

Re: Larger death penalty.
« Reply #18 on: June 05, 2016, 11:41:24 AM »
Changes applied:
  • Lost credits now drop on death, no change to 10% loss amount.
  • Moved from 1 minute to 5 minute invulnerability after death, matching punishment window